EXO: Phantom Ops

Triple-a game UI design.

About The Project

For this project, I designed the UI with a focus on intuitive design, making it simple for the user to get from screen to screen. I drew inspiration from The Division and Call of Duty franchises with their modern ui systems. The hexagons are a main design element and add a futuristic, tactical feel, while the colour palette enhances contrast, ensuring both visibility and an immersive user experience.

*This project is purely conceptual.

Dieline of package redesign
TITLE SCREEN
Loadout
PRimary weapon
Modify

Process

I started with an initial wireframe of the UI system, highlighting key screens I wanted to create. I then moved to Adobe Illustrator to create the actual screens. The idea behind this game is that it is a single-player experience where the player can customize their character to their likeness. Customizables like weapons, attachments and skills can all be found in the pause menu.

Dieline of package redesign
Quests
Skills
Purchase Skills