EXO: Phantom Ops
For this project, I designed the UI with a focus on intuitive design, making it simple for the user to get from screen to screen. I drew inspiration from The Division and Call of Duty franchises with their modern ui systems. The hexagons are a main design element and add a futuristic, tactical feel, while the colour palette enhances contrast, ensuring both visibility and an immersive user experience.
*This project is purely conceptual.
I started with an initial wireframe of the UI system, highlighting key screens I wanted to create. I then moved to Adobe Illustrator to create the actual screens. The idea behind this game is that it is a single-player experience where the player can customize their character to their likeness. Customizables like weapons, attachments and skills can all be found in the pause menu.